Ancient Gear Cannon
EARTH 2

Ancient Gear Cannon

  • Archetype:
  • Ancient Gear

  • ATK:
  • 500

  • DEF:
  • 500

  • View:
  • 3507




You can Tribute this card; inflict 500 damage to your opponent, and if you do, neither player can activate Trap Cards during the Battle Phase of this turn.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 8, 2026
45± 6/ 100
Power Score
Intrinsic 47
Deck 46

Ancient Gear Cannon — Power Evaluation

Final Score: 45 ± 6 · Confidence: Medium

  • Intrinsic: 47 · Deck: 46 · Meta: provisional
  • Primary role: Utility · Secondary: Floodgate/Control, Material body

Why it scores here

Ancient Gear Cannon is a Level 2 Earth Machine that converts itself into 500 damage and, only if that damage lands, a Battle Phase lock on Trap Cards for both players. The card's own text supports a one-shot finisher with a conditional floodgate, not an engine. Its 500 ATK and 500 DEF earn nothing; the score comes from its clean, generic body and its presence in 38 sampled decks across seven archetypes. No combo boards were recorded, so its board-building and interaction value remain inferred rather than measured.

Axis scores

Axis Score Evidence
Accessibility 45 Reaching it depends on drawing or searching it, and the evidence has no searcher or starter data; it is present in 38 sampled decks, but that confirms availability, not reliability (observed).
Combo & Conversion 25 Its text converts only one 500-damage hit plus a conditional trap lock, and combo data has 0 boards, so it builds no board on its own (verified).
Resource Economy 20 It sacrifices itself for 500 damage with no draw, search, or recovery in its text, so the card advantage is negative (verified).
Effect & Interaction 35 The Battle Phase Trap lock is symmetric, conditional on dealing damage, and limited to one turn's Battle Phase, so it is soft interaction (verified).
Material Utility 40 Level 2 Earth Machine is a clean body for Level-based summons, and the Synchron, Simorgh and Junk decks in the sample suggest that use, but no material data supports it (inferred).
Resilience & Flexibility 30 Its effect can be negated before the Tribute resolves, and the damage-dependent lock fails if no damage is dealt, so it is fragile across turns (inferred).
Deck-Building Efficiency 70 It is a single generic slot with no garnet or lock-in restriction, and it is splashable at 1 to 3 copies; the Duel Links copy limit of 1 is a minor restriction (verified).

Calculation

Weight profile: 0.7 Utility + 0.3 Floodgate/Control. Intrinsic ≈ 47, Deck ≈ 46, Meta = provisional. Modifiers: Duel Links Limited-to-1 (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Level 2 Earth Machine body that can serve as generic material (inferred)
  • Generic text with no archetype dependency, so it fits seven archetypes in the sample (observed)
  • One card delivers both 500 damage and a Battle Phase Trap lock (verified)
  • Clean deckbuilding: single slot, no garnets, splashable (verified)

Weaknesses

  • Sacrifices itself for its only effect, a net -1 card (verified)
  • Trap lock depends on the 500 damage landing and lasts only through the Battle Phase (verified)
  • No recorded combo boards, so combo value is unproven (observed)
  • Duel Links copy limit of 1 (verified)

Counters / choke points

  • Negating its effect before the Tribute resolves stops both the damage and the lock (inferred)
  • Decks with no Trap Cards gain nothing from the lock, so it is weaker against them (inferred)

Best use

Level 2 tribute-for-damage utility with a conditional Battle Phase Trap lock. Decks: Ancient Gears, Synchron, Simorgh, Junk, Train. Suggested copies: 2.

Evidence & gaps

  • Verified: Effect Monster, Level 2, EARTH Machine, 500 ATK / 500 DEF; Text: Tribute this card; inflict 500 damage to the opponent; if you do, neither player can activate Trap Cards during the Battle Phase of this turn; legal copies lists duellink: 1; Appears in 38 sampled decks, 14 of them Ancient Gears
  • Observed: 38 decks run it, with an average of 1.79 copies per deck; Top partners appear alongside it in roughly 47-53% of decks; 84.2% of decks use gameplay type 7; 7 distinct archetypes; combo data records 0 boards containing the card
  • Inferred: Its Level 2 Machine body is used as material in Synchron, Simorgh and Junk lines; Its main value is as a one-shot damage finisher with a conditional lock, not a board builder; Negating the effect before the Tribute resolves removes both the damage and the lock
  • Data gaps: no combos supplied; combo conversion is text-only inference no usage statistics (StatisticsCard); archetype inclusion is inferred from the 38-deck sample only no rulings or FAQ; the timing of the Battle Phase lock relative to damage is inferred from text legal copies lists only duellink; limits in TCG, OCG and Master Duel are unknown two distinct archetype ids (693 and 322) are both named 'Ancient Gears'; the split was not resolved the guide mention is thin: one Vietnamese guide snippet











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